26 October 2002 @ 03:06 am
Psychotic Garou game tonight, and I'm bushed. Yugh. So much Bad Stuff.

Added new staff to the Mage game. Walked home. So tired.

Start work on Monday.

Night all.
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[identity profile] phoenix760.livejournal.com on October 26th, 2002 09:33 pm (UTC)
What's a mage game?
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[identity profile] dragonoflife.livejournal.com on October 26th, 2002 09:50 pm (UTC)
Mage: The Ascension, a tabletop/live action game from White Wolf (http://white-wolf.com). I run the live action game for The House of the Unknown (http://www.andrew.cmu.edu/~cam/index.html).
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[identity profile] phoenix760.livejournal.com on October 26th, 2002 09:57 pm (UTC)
So you're a mage? What do you do as a mage? Cast spells? How do you act that out?
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[identity profile] dragonoflife.livejournal.com on October 26th, 2002 10:51 pm (UTC)
The basic principle of Mage: The Ascension is that reality is consensual. Belief defines reality. Certain people who understand this principle -- Mages -- are capable of replacing the reality defined by the perceptions of six billion people with their *own* reality.

In short, a Mage can theoretically accomplish anything. In practice this is limited by the Mage's enlightenment (Arete) and Sphere, which dictate what said Mage knows how to affect, and the degree to which he can affect them. Correspondance, Entropy, Forces, Life, Matter, Mind, Prime, Spirit, Time.

To actually perform a magickal Effect requires either a dice roll or a rock-paper-scissors challenge, depending on if you're playing tabletop or LARP. The Effect, assuming it succeeds and affects the person, place, or thing it is intended to, is then narrated out or otherwise described.

It's remarkably complicated, because the system is so open-ended, and in an average game there are fifteen people running around who can all change reality. It makes me long for the simple days of D&D..
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