Dragon of Life (
dragonoflife) wrote2008-03-10 10:42 pm
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WoW ranting: Pay no heed
I bust ass for my guild. I make a concerted effort to advise people, share information, assist in questing and instances, and generally be a helpful resource to the people in my guild. I maintain the website, I write charters and policies, I set our progression goals and coordinate them. I'm, if not the heart of the guild, at least the brain.
And yet I get accused of never helping anyone, of doing nothing but looking down on people and telling them they're no good while being holier-than-thou. Never mind that I have absolute proof that I DID help him, way back in the day, but... does anyone have a word to say in my favor?
Why do I do this anyway?
And yet I get accused of never helping anyone, of doing nothing but looking down on people and telling them they're no good while being holier-than-thou. Never mind that I have absolute proof that I DID help him, way back in the day, but... does anyone have a word to say in my favor?
Why do I do this anyway?
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You're competing with greed--and you can't win against that. You'll never be good enough, people want more, more, more, MOAR without having to give .
In the end? You could sign out of that main right now, never play him or her for six months --come back and probably find that half the people who knew you don't remember you and the other half will ask you for your shit.
This is the way of some guilds and games.
I said SOME, because I've known a few guilds that grew to know each other in real life, and things went the other way--the epic win way, not the fail way.
I've been guild leader for several different games--I can tell you that the one person that's not a moron who appreciates you for what you do, often makes all this shit worth dragging ass through.
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People can be greedy assholes.
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Everyone has different expectations of what their level of commitment is to the game or their social groups within it. It sounds like your guildies have a slightly lesser degree of commitment than you do. It may be less frustrating for you if you left them to their own devices more often.
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This particular guild actually started with us joining in for the sake of RL friends, and we've expanded our net really nicely; there's just one or two friend-of-friend people that drive me nuts, this guy being one of them.
I couldn't sign out, though, without them missing me; I'm the only guild tank and no one else has any guild maintenance powers. ^.^ But I know what you meant.
Luckily, most of the people ARE worth it.
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My guildies are pretty committed, actually, it's the organization they fail spectacularly at. ^.^ I'm the only one who seems able to point them all in the same direction in the broad sense (and
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The part about responsibility is this: what do you go into the game expecting out of your peers? There are no hard and fast rules on what to expect out of a guild. Some guilds are friendly and carebear and helpful. Others are goal oriented like raiding or PVP where you're expected to pull your own weight leveling wise and only participate when you're sufficiently geared.
If your guildmate is accusing you of being critical and unhelpful, what has he done to help other people? Why does he feel entitled to help and coddling from you?
And it's not just in a material sense either. Some players don't want advice on how to improve their playing. They may not even care, and that's perfectly valid if it's how they want to play. It's a game, after all, not a job. But then they shouldn't expect other people to hold their hand or make up for their deficiencies when grouping either.
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That, and knowing the relevant information about where to find people.
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For all that I rejected the idea of the game repeatedly for multiple reasons, ten or so months of play have certainly proved both rewarding (since I'm the sort of person who likes both the challenge of taking on a difficult encounter and the rewards that come from it, as well as one hell of an overthinker) and entertaining, as I've made new friends and worked with new people.
I can't speak to how much you'd actually get to play with us, mind; my time constraints with work and all limit me these days, and so the characters I play are the ones at the level-cap. We do, however, go with very friendly people, and enjoy our chatting amongst the guild, so as long as you're there you can always get advice, help if you need it, and general conversation with some fun people. A recent run of changes to the game actually made the progression up to the higher levels (60-70) quicker and easier, so even playing casually it wouldn't be beyond your reach. (A level every couple of hours is not unrealistic.) We have a core group of people at the level cap working at endgame, but we have several members who only play infrequently. One particular event the other day involved a slower-advancing member crossing the boundary from classic to expansion content. We drank lots of (in-game) alcohol, got dressed up, and killed a large annoying thing nearby. Good times.
If you actually DO want to join let me know, we can stick you in under a recruit-a-friend thing. :D